What Role Does an Iterator Play in Programming? — A Summary
#iterator#class#algorithm#null#delete#C++
- Similar to a pointer, but not actually a pointer.
- Within a container, an iterator acts like a pointer to an element, but its implementation is not a pointer—it is an object.
- On a broader level, iterators serve as a glue between containers and algorithms.
On a more granular level, they resemble smart pointers.
Try using the copy algorithm to deepen your understanding.
:)
4. An iterator is essentially a pointer type for a container, allowing you to define an object that sequentially accesses each element within the container.
5. You'll quickly understand by looking at the source code. I was confused for a while too, but in practice, it's essentially a pointer implemented via typedef.
template <class T> class XXX
{
...
...
typedef T* iterator;
typedef const T* const_iterator;
};
Suggestion: Refer to C++ Primer for deeper understanding.
Source code reference:
Implementation: 1) Iterator.h
#ifndef ITERATOR_H
#define ITERATOR_H
typedef int DATA;
class Iterater; // Abstract base class for container
class Aggregate
{
public:
virtual ~Aggregate(){}
virtual Iterater* CreateIterater(Aggregate *pAggregate) = 0;
virtual int GetSize() = 0;
virtual DATA GetItem(int nIndex) = 0;
};
// Abstract base class for iterator
class Iterater
{
public:
virtual ~Iterater(){}
virtual void First() = 0;
virtual void Next() = 0;
virtual bool IsDone() = 0;
virtual DATA CurrentItem() = 0;
private:
};
// A concrete container class, implemented using an array
class ConcreateAggregate : public Aggregate
{
public:
ConcreateAggregate(int nSize);
virtual ~ConcreateAggregate();
virtual Iterater* CreateIterater(Aggregate *pAggregate);
virtual int GetSize();
virtual DATA GetItem(int nIndex);
private:
int m_nSize;
DATA *m_pData;
};
// Iterator class for traversing ConcreateAggregate
class ConcreateIterater : public Iterater
{
public:
ConcreateIterater(Aggregate* pAggregate);
virtual ~ConcreateIterater(){}
virtual void First();
virtual void Next();
virtual bool IsDone();
virtual DATA CurrentItem();
private:
Aggregate* m_pConcreateAggregate;
int m_nIndex;
};
#endif
// End of code
2) Iterator.cpp
#include <iostream>
#include "Iterator.h"
ConcreateAggregate::ConcreateAggregate(int nSize)
: m_nSize(nSize)
, m_pData(NULL)
{
m_pData = new DATA[m_nSize];
for (int i = 0; i < nSize; ++i)
{
m_pData[i] = i;
}
}
ConcreateAggregate::~ConcreateAggregate()
{
delete [] m_pData;
m_pData = NULL;
}
Iterater* ConcreateAggregate::CreateIterater(Aggregate *pAggregate)
{
return new ConcreateIterater(this);
}
int ConcreateAggregate::GetSize()
{
return m_nSize;
}
DATA ConcreateAggregate::GetItem(int nIndex)
{
if (nIndex < m_nSize)
{
return m_pData[nIndex];
}
else
{
return -1;
}
}
ConcreateIterater::ConcreateIterater(Aggregate* pAggregate)
: m_pConcreateAggregate(pAggregate)
, m_nIndex(0)
{ }
void ConcreateIterater::First()
{
m_nIndex = 0;
}
void ConcreateIterater::Next()
{
if (m_nIndex < m_pConcreateAggregate->GetSize())
{
++m_nIndex;
}
}
bool ConcreateIterater::IsDone()
{
return m_nIndex == m_pConcreateAggregate->GetSize();
}
DATA ConcreateIterater::CurrentItem()
{
return m_pConcreateAggregate->GetItem(m_nIndex);
}
// End of code
3) Main.cpp
#include "Iterator.h"
#include <iostream>
int main()
{
Aggregate* pAggregate = new ConcreateAggregate(4);
Iterater* pIterater = new ConcreateIterater(pAggregate);
for (; false == pIterater->IsDone(); pIterater->Next())
{
std::cout << pIterater->CurrentItem() << std::endl;
}
return 0;
}
// End of code